Navigation & search - Navigate to any class, function or symbol in your code quickly and inspect only relevant usages while searching.Static analysis for all supported languages will highlight every error or warning and suggest quick-fixes right as you type. Code analysis - Write clean and correct code with AppCode.Refactorings and code generation - Focus on important tasks and let AppCode take the routine away: from simple property declaration to inserting complex code chunks via live templates.Benefit from more kinds of code completion and formatting than you can imagine. Smart Editor - Code fast with an IDE that analyzes your context and understands your project.You can open and create Xcode projects and run your app on an iOS device or in a simulator. This smart IDE comes with well thought out and convenient code navigation and code completion, on the fly code analysis with quick-fix suggestions and better code refactorings. It is focused on developer productivity, code quality and tight integration with Xcode. In the top-right corner of the editor, AppCode shows a list with all active applications.AppCode is an Objective-C IDE for developers building apps for Apple devices such as Macs, iPhones & iPads. You can view the list of all active run or debug sessions and navigate between them.įrom the main menu, select Run | Show Running List. To resume the application output, deselect the Pause Output checkbox in the context menu. To pause the application output, right-click inside the Run tool window and select the Pause Output checkbox in the context menu. To preserve the output of an application, even if you rerun it, pin the output tab. If you rerun an application, the new output overwrites the contents of the tab. The output from each application is displayed in its own tab named after the corresponding run/debug configuration. You can review any output from your running applications in the console of the Run tool window. In the popup that opens, select a host application of your extension: Select an Application Extension configuration from the run/debug configuration selector on the toolbar. In the Run tool window, go to your application's tab and click. Once the compilation has successfully finished, the Run tool window opens, and the application launches on the selected device: Rerun an application While the project is being compiled, the compilation output appears in the Messages tool window: To build a project without running it, click or press ⌃ ⇧ F9. To exclude the building stage from the running process, delete it from the Before Launch section in the Edit Run/Debug Configuration dialog. Select a run/debug configuration for your application and a device to run it on.īy default, AppCode builds your project every time you run it. For example, if you have iOS 12.0 selected in Xcode, you'll have a list of devices only for iOS 12.0 and later. The list of available devices also depends on the lowest operating system version specified in the Xcode project settings. APPCODE SIMULATOR MACIf you selected a run/debug configuration for the macOS target, only your Mac will be available and preselected: APPCODE SIMULATOR TVSo, if you selected a run/debug configuration for the tvOS target, you'll see just Apple TV devices in the list. You can see the list of all available simulated and real devices in the run/debug configuration selector:ĪppCode displays a set of devices relevant to the selected run/debug configuration. Scroll to the bottom to find them: Select a device You can access all available run/debug configurations from the corresponding selector on the toolbar: You can also create new run/debug configurations for different targets. In AppCode, you run applications using run/debug configurations which are the analogues of the Xcode schemes and are synchronized with them.Įvery project created in AppCode contains a default run/debug configuration that has the same name as your application. Applications for macOS run on your current Mac where AppCode is installed. AppCode allows you to run your iOS and tvOS applications on simulated devices as well as on real ones.
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